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Unreal Engine ​

Overview ​

These guides describe how to use Kimura SCM with Unreal Engine projects.

For most teams, start with the plugin setup guide, then use the editor workflow guide for day-to-day work in Unreal. The native project setup guide is a broader walkthrough for teams setting up Unreal Engine, game projects, and plugins as separate Kimura repositories.

The Kimura Unreal Engine plugin source is available on GitHub.

Beta Compatibility ​

During beta releases, Kimura SCM uses stricter version checks between the Unreal plugin, the installed command-line bridge, and the Kimura server. Match beta minor versions when setting up the plugin.

For example, the 0.8.x Unreal plugin is not compatible with a Kimura server running 0.9.x.

Guides ​